OLSR Dot Draw: Difference between revisions
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A perl script, found at [http://meshcube.org/meshwiki/OlsrTopologyVisualization Meshcube], which makes use of the [http://www.olsr.org/index.cgi?action=plugins OSLR Dot topology information plugin] was used as a 1st cut tool to visualise the | A perl script, found at [http://meshcube.org/meshwiki/OlsrTopologyVisualization Meshcube], which makes use of the [http://www.olsr.org/index.cgi?action=plugins OSLR Dot topology information plugin] was used as a 1st cut tool to visualise the networks. | ||
[http://meshcube.org/nylon/utils/olsr-topology-view.pl Original Source] | [http://meshcube.org/nylon/utils/olsr-topology-view.pl Original Source] | ||
The visualisation produced interesting images showing the complexity of | The visualisation produced interesting images showing the complexity of mesh networking. The placement of nodes in the script is done using several algorithms and therefore aren't definately related to the nodes spacial position. We wanted a better feeling of what was going on in the [[49-node Indoor Mesh]] and it therefore was necessary to edit the script to fix the positions of the nodes according to their grid positions. This was accomplished by instructing the script to first look at a header file for position information before drawing the links. | ||
Our version of the script will be added [ftp://willfillinsoon here] and our header file [ftp://willfillinsoon here]. | Our version of the script will be added [ftp://willfillinsoon here] and our header file [ftp://willfillinsoon here]. |
Revision as of 16:37, 17 November 2005
A perl script, found at Meshcube, which makes use of the OSLR Dot topology information plugin was used as a 1st cut tool to visualise the networks.
The visualisation produced interesting images showing the complexity of mesh networking. The placement of nodes in the script is done using several algorithms and therefore aren't definately related to the nodes spacial position. We wanted a better feeling of what was going on in the 49-node Indoor Mesh and it therefore was necessary to edit the script to fix the positions of the nodes according to their grid positions. This was accomplished by instructing the script to first look at a header file for position information before drawing the links.
Our version of the script will be added here and our header file here.